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Mod dependency checker

Look up a CurseForge mod and get the full list of what it needs — dependencies of dependencies included, since that is where the second crash tends to come from.

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The second crash is the frustrating one

When a mod needs a library, the crash log tells you its name. When that library needs another one, you are finding out the tree one crash at a time, and that is where evenings disappear. CurseForge has the complete graph; its mod pages just only show you the first level. This follows the rest of it.

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Why this is Minecraft-only

On CurseForge, dependencies are structured data — each file lists the mods it requires and how it relates to them — so they can be followed reliably. uMod, where Rust plugins live, has no such field: its API gives titles, download counts and dates, and any requirements are written as prose in the description. A "Rust plugin dependency resolver" would have to guess from paragraphs, so this site does not offer one.

Rather not run the server yourself?

These tools are free and funded by the two hosting services we run. If you want a server that is already set up, here they are.

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