Enshrouded server RAM: how much do you need?
For a sixteen-player game, Enshrouded is hungry, and the terrain rather than the players explains it.
Recommendation
You need a server with at least
12GB
- Engine / Base OS:
- 8 GB
- Player Overhead:
- +1.6 GB
- Estimated Raw Usage:
- 9.6 GB
- Suggested cores:
- 4
- Disk to allow:
- 20 GB+
Voxel terrain edits are the expensive operation.
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What uses the memory in Enshrouded
The world is destructible voxel terrain and every change to it is kept. Hollowing out a base, reshaping a hill or boring a tunnel all add data the server carries for as long as the save exists. Next to that, the player count barely registers: the requirement follows how much of the world your group has physically altered.
Enshrouded server RAM by player count
The calculator above, run for 3 common sizes. Each figure is rounded up to a plan size people actually sell.
| Players | Standard Server |
|---|---|
| 4 | 12 GB |
| 8 | 12 GB |
| 16 | 12 GB |
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Where people get it wrong
Sizing to the player limit. Sixteen players who have hardly built anything are cheaper than four who have dug out a mountain, so plan around the state of the world, not the headcount.
CPU for terrain, disk for the save
Reshaping terrain is the expensive operation on an Enshrouded server, so a group that digs and builds a lot loads the CPU as well as the memory. The save, which records every change, is kept in the folder named by saveDirectory in enshrouded_server.json, ./savegame next to the server executable by default. It grows with the same terrain edits, so give it fast storage and copy it somewhere else regularly while the server is stopped.
Sixteen is the ceiling
slotCount tops out at 16, and a higher value is cut back to 16 rather than rejected. That makes Enshrouded easier to size than most games: plan for sixteen at most, then adjust for how much the group builds, which matters far more than whether eight or sixteen of them are online. Slots reserved for user groups come out of those sixteen; they never add to it.