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Rust server RAM: how much do you need?

Rust memory is a question about the map, not the population. Going from a 4k map to a 5k one costs gigabytes; going from fifty players to a hundred costs a few hundred megabytes.

1200 Players
Server Scope / Mods

Recommendation

You need a server with at least

12GB

Engine / Base OS:
6 GB
Player Overhead:
+2.5 GB
Estimated Raw Usage:
8.5 GB
Suggested cores:
4
Disk to allow:
20 GB+

Very sensitive to single-core speed — this is where rubber-banding during firefights comes from.

View 12GB Plans

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What uses the memory in Rust

The server generates and keeps the whole procedural world itself, so seed and map size fix your minimum before a single player joins. Then the wipe cycle adds to it: foundations, walls and deployables are all persistent entities, which means the server is at its largest the day before a wipe and at its smallest just after one.

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Where people get it wrong

Starting from the slot count. Decide on the map size first, allow for how much it will grow over a whole wipe, and treat slots as an afterthought — thirty players on a 5k map want more memory than a hundred on a 3k map.

Rather not run the server yourself?

These tools are free and funded by the two hosting services we run. If you want a server that is already set up, here they are.

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