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V Rising server RAM: how much do you need?

V Rising memory follows how many castles there are and how big they get, and the server keeps simulating them even while their owners are offline.

140 Players
Server Scope / Mods

Recommendation

You need a server with at least

8GB

Engine / Base OS:
6 GB
Player Overhead:
+1.0 GB
Estimated Raw Usage:
7 GB
Suggested cores:
4
Disk to allow:
15 GB+

Castle simulation continues for offline players, so load does not drop when people log off.

View 8GB Plans

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What uses the memory in V Rising

Castles are persistent, and each one carries a decay timer and a store of resources that the server keeps processing for owners who are logged off. Allow big castles or a large number of clans and the bill outgrows the headcount, and it keeps edging upwards through each wipe cycle as players spread out.

V Rising server RAM by player count

The calculator above, run for 3 common sizes. Each figure is rounded up to a plan size people actually sell.

PlayersStandard Server
108 GB
208 GB
4012 GB

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Where people get it wrong

Sizing on day one of a fresh server. Castles only ever get bigger, so what matters is the requirement late in the cycle, not at launch.

Rules that set the ceiling

Gameplay rules come from ServerGameSettings.json, usually starting from a preset chosen with GameSettingsPreset, such as StandardPvP, and a difficulty from GameDifficultyPreset. The rules that limit castles and clans are what keep a late-cycle server close to an early one. Loosen them and every clan builds more, and the server keeps all of it in memory and keeps simulating it for offline owners.

Autosaves and disk

AutoSaveInterval sets the seconds between saves and AutoSaveCount how many to keep; the shipped example uses 120 and 20. AutoSaveSmartKeep can thin them out over time, keeping a few recent saves plus older ones by the hour and the day. Each save is a full copy of the world, so a late-cycle save multiplied by the number kept is the disk to plan for.

Windows takes its share

There is only a Windows build of the server, so the machine's operating system is Windows, or Linux running it through a compatibility layer. Either way, the system needs memory of its own on top of the game's figure; plan for that rather than handing the server everything the machine has.

Rather not run the server yourself?

These tools are free and funded by the two hosting services we run. If you want a server that is already set up, here they are.

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