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Automatic restarts for a Minecraft server

Minecraft does not strictly require restarts, but it runs better with them. Over a long uptime memory becomes fragmented, chunk data piles up in ways the garbage collector copes with less and less well, and leaky plugins are common enough that restarting every night is cheaper than hunting down the culprit.

When should it restart?

Put {{minutes}} wherever the number of minutes left should appear.

What happens, in order

  1. Job startsWarnsay Server restarting in 15 min
  2. 10 min beforeWarnsay Server restarting in 10 min
  3. 5 min beforeWarnsay Server restarting in 5 min
  4. 1 min beforeWarnsay Server restarting in 1 min
  5. Restart timeSavesave-all
  6. Restart timeStopstop

stop flushes the world to disk on its way out, so the explicit save-all is belt and braces rather than strictly required. Keep it anyway — it costs nothing and it means the save has already happened if the shutdown hangs.

The crontab line

Moved 15 minutes ahead of the time you picked, so the restart happens at that time instead of 15 minutes later.

45 3 * * *  /opt/restart-minecraft.sh

The script it runs

Save it as /opt/restart-minecraft.sh and mark it executable. It expects rcon-cli on the path and takes the password from an environment variable instead of storing it in the file.

#!/usr/bin/env bash
set -euo pipefail

# Scheduled restart for Minecraft.
# Generated by spawnbench.com/restart-scheduler

# The password stays out of this file. Put it in the environment, or in a
# file only root can read, and export it before this script runs.
RCON_HOST="${RCON_HOST:-127.0.0.1}"
RCON_PORT="${RCON_PORT:-25575}"
: "${RCON_PASSWORD:?set RCON_PASSWORD before running}"

send() {
  rcon-cli --host "$RCON_HOST" --port "$RCON_PORT" --password "$RCON_PASSWORD" "$1"
}

# 15 minute warning
send 'say Server restarting in 15 min'

sleep 300
# 10 minute warning
send 'say Server restarting in 10 min'

sleep 300
# 5 minute warning
send 'say Server restarting in 5 min'

sleep 240
# 1 minute warning
send 'say Server restarting in 1 min'

sleep 60
# Flush the world to disk
send 'save-all'

sleep 10
# Shut down cleanly
send 'stop'

# Give the process time to finish writing before anything restarts it.
sleep 30
systemctl start minecraft 2>/dev/null || true

Heads up: cron follows the server clock, not your local time. Check with timedatectl first. A container set to UTC and an admin living in Europe differ by two hours in summer and by one in winter, so 04:00 may not be the 04:00 you had in mind.

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What is different about Minecraft

Issue save-all and wait for it to complete before sending stop. Shutting down saves anyway, so normally the extra save changes nothing — but if the process freezes on exit, that redundant save is what separates losing nothing from losing everything since the last autosave. Behind a proxy like Velocity or BungeeCord, restart the backend servers one after another instead of all at once, so players get moved across instead of kicked.

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Rather not run the server yourself?

These tools are free and funded by the two hosting services we run. If you want a server that is already set up, here they are.

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