Minecraft
World Size on Disk
How much disk a Minecraft world takes is set almost entirely by the world border, because the border limits how much terrain can ever exist. Next to the square of the radius, everything else barely registers.
World Size on Disk
Assumes the world is generated all the way to the border. A partly explored world will be smaller.
Disk needed
0.40 million chunks
Overworld
Nether
Built at one eighth scale — a sixty-fourth of the area
Region files reserve space in 4 KB sectors, so a thinly explored world uses more disk than its chunk count implies.
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How the numbers are worked out
The border is a square, so the area inside it is the radius doubled and then squared, split into sixteen-block chunks. A saved chunk takes roughly 45 KB up to 1.17 and roughly 85 KB from 1.18 on — that update made the world fifty per cent taller, and saved chunks grew to match. The Nether is built at one eighth scale, so the same border covers an eighth of the distance each way and a sixty-fourth of the area, which is why it adds much less than most people assume.
The formula
- chunks = (2 × border radius ÷ 16)²
- nether chunks = (2 × radius ÷ 8 ÷ 16)² · end ≈ 2% of overworld
- disk = chunks × KB per chunk (45 KB pre-1.18, 85 KB from 1.18)
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Common mistakes
This treats the world as generated all the way to the border — the worst case, and the right figure to plan for if you pregenerate. A world players have only roamed through will be far smaller. In the other direction, region files reserve space in 4 KB sectors, so a sparsely explored world uses more space than its chunk count implies; the pregenerated estimate and the patchy reality close in on each other from opposite sides.
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