Check if your Space Engineers server is online

Space Engineers answers a Steam-based query on a port of its own, apart from the one players join through.

Check Space Engineers Server

Type the server's address to query it.

The ports Space Engineers uses

Both are UDP. Out of the box the query port and the game port have different numbers, and it is the query one that this page and the server browser use — which is why forwarding just one of them leaves a live server that nobody can see.

Every port a default Space Engineers install uses

With the game port left at 27016. If you changed it with ServerPort in SpaceEngineers-Dedicated.cfg, the other ports move with it.

PortWhat it is for
27016 UDP
Game trafficRequired

Gameplay and server-list registration.

8080 TCP
Remote APIDo not forward

The VRage remote API. Useful, but it is an administrative endpoint — reach it over a VPN.

Router-by-router forwarding steps for Space Engineers

Still offline? Try this

Still failing with both ports open? Loading may not be done. At boot, Space Engineers recalculates physics for every grid in the save, and a world with many large ships can be busy with that for quite a while before replying.

What a Space Engineers server needs to run well

Memory, 8 players
8 GB
CPU cores
6+
Disk
20 GB+

Per-block physics on every grid; abandoned ships keep costing CPU until they are cleaned up.

Size the memory for your own player count

Rather not run the server yourself?

These tools are free and funded by the two hosting services we run. If you want a server that is already set up, here they are.