Check if your Squad server is online

Rather than replying to queries itself, a Squad server signs in with Epic's online services — so this page checks with Epic, not with your machine.

Check Squad Server

Type the server's address to query it.

The ports Squad uses

Read failures with that in mind. Forwarded ports still matter for people joining, but whether this check succeeds depends on the server registering with Epic's backend, which is about valid credentials in its config rather than open ports. You also get no player list this way; an online Squad server appears here without names.

Every port a default Squad install uses

With the game port left at 7787. If you changed it with Port= in the startup line, the other ports move with it.

PortWhat it is for
7787 UDP
Game trafficRequired

Port.

7788 UDP
Raw socketRequired

Claimed alongside the game port.

27165 UDP
Steam queryRequired

QueryPort.

27166 UDP
SteamRequired

Paired with the query port.

21114 TCP
RCONDo not forward

Squad RCON. Admin traffic — keep it internal.

Router-by-router forwarding steps for Squad

Still offline? Try this

On a failure, check the server's licence and backend credentials before the router. On a success where players still cannot connect, it is the other way round: registration worked and the game port is closed.

What a Squad server needs to run well

Memory, 80 players
12 GB
CPU cores
6+
Disk
60 GB+

Large layers with many players and vehicles; benefits from real core count.

Size the memory for your own player count

Rather not run the server yourself?

These tools are free and funded by the two hosting services we run. If you want a server that is already set up, here they are.