Check if your Squad server is online
Rather than replying to queries itself, a Squad server signs in with Epic's online services — so this page checks with Epic, not with your machine.
The ports Squad uses
Read failures with that in mind. Forwarded ports still matter for people joining, but whether this check succeeds depends on the server registering with Epic's backend, which is about valid credentials in its config rather than open ports. You also get no player list this way; an online Squad server appears here without names.
Every port a default Squad install uses
With the game port left at 7787. If you changed it with Port= in the startup line, the other ports move with it.
| Port | What it is for |
|---|---|
| 7787 UDP | Game trafficRequired Port. |
| 7788 UDP | Raw socketRequired Claimed alongside the game port. |
| 27165 UDP | Steam queryRequired QueryPort. |
| 27166 UDP | SteamRequired Paired with the query port. |
| 21114 TCP | RCONDo not forward Squad RCON. Admin traffic — keep it internal. |
Still offline? Try this
On a failure, check the server's licence and backend credentials before the router. On a success where players still cannot connect, it is the other way round: registration worked and the game port is closed.
What a Squad server needs to run well
- Memory, 80 players
- 12 GB
- CPU cores
- 6+
- Disk
- 60 GB+
Large layers with many players and vehicles; benefits from real core count.