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CS2 / Source

Sensitivity Converter

Hop between shooters without converting your sensitivity and you are retraining your aim in every one of them — two minutes of converting saves that.

Sensitivity Converter

0.314

Converted Sensitivity

805.3

cm / 360°

Physical distance for a full turn

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How the numbers are worked out

Every game puts its own multiplier between raw mouse input and how far you turn in-game. The converter matches true 360 distance, meaning how far the mouse physically travels for one full turn, because that is what keeps muscle memory the same from game to game.

The formula

  • converted = (sensitivity × source yaw) ÷ target yaw
  • cm/360 = 360 ÷ (converted × target yaw × DPI × 0.0254)

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Common mistakes

Matching 360 distance is right for muscle memory, but it does not carry over scoped sensitivity, which many games handle separately. If you use scopes, check the zoom multiplier once you have converted instead of assuming it came along.

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