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Port forwarding for a Vintage Story server

Vintage Story uses one port number, 42420 by default. Older versions needed TCP only; from version 1.20 the game uses UDP on the same port as well, so forward both.

Your setup

Choose the firmware family rather than your exact model — every router in a family shares the same menus.

Out of the box it is 42420. If you changed that, use whatever you set in Port (serverconfig.json).

The local address of the computer that runs the server. Find it with ipconfig on Windows or ip addr on Linux; it will begin with 192.168, 10. or 172.

Open these

Your firmware takes ranges, so each line here is one rule.

  • 42420 TCP
  • 42420 UDP
  • 42420TCPGame trafficThe main connection. TCP.
  • 42420UDPGame traffic (1.20+)From version 1.20 the game also uses UDP on the same port. Forward both protocols.

Do not open these

Good news: this game has no remote-admin port that could be exposed by mistake. Forward the ports on the left and stop there.

Step by step: your router

  1. 1

    Give the server a fixed local IP

    A forwarding rule targets a single local address. If the server comes back from a reboot with a new one, the rule quietly points at an empty address — which is how forwards seem to "break by themselves".

    On this router:look for DHCP Reservation, Address Reservation, Static Lease or Manually Assigned IP

  2. 2

    Open the router admin page

    From a device on the same network, open one of these in a browser:

    • 192.168.0.1
    • 192.168.1.1
    • 192.168.2.1
    • 10.0.0.1

    Almost always printed on a sticker on the router itself.

  3. 3

    Find the port forwarding page

    Port Forwarding, Virtual Server, NAT, Applications & Gaming, or Port Mapping

    Vendors use at least six names for the same feature. Whatever it is called, the page you want is the one asking for a port, a protocol and a device on your network. If the external and internal port fields both exist, set them to the same number.

  4. 4

    Create one rule per line

    a description field, if there is oneExternal / WAN / Public / Service portInternal / LAN / Private portProtocolInternal IP / Device / Server IP
    Vintage Story4242042420TCPyour server’s local IP
    Vintage Story4242042420UDPyour server’s local IP

    Use the same number for the external and internal port. You can make the external one different, but then every player has to connect on that new number, so keep them identical unless you have a specific reason not to.

  5. 5

    Let the server through its own firewall

    The router is now sending traffic to the right computer, but that computer can still turn it away. Windows Defender Firewall is the usual offender: it blocks a newly installed dedicated server by default, and from outside that is indistinguishable from a broken forward.

Take it with you

Vintage Story — port forwarding rules
-------------------------------------
42420  TCP  ->  <server local IP>
42420  UDP  ->  <server local IP>

Check whether it worked

Always test from outside your network. A connection from another device in the house proves nothing: that traffic stays on your LAN and never passes through the rule you just created.

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The usual mistake

Guides written before 1.20 say TCP only, and following them gives a server that connects but behaves badly. The port itself is set in serverconfig.json, and the server has to be restarted to pick up any change there.

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Skipping port forwarding

Vintage Story is modest on hardware, so the reason to host elsewhere is availability: a world that keeps its seasons turning whether or not your own PC is on.

Rather not run the server yourself?

These tools are free and funded by the two hosting services we run. If you want a server that is already set up, here they are.

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