Check if your Vintage Story server is online
This check does not contact your server directly: it looks it up in Vintage Story's public server list, where servers publish themselves.
The ports Vintage Story uses
That means the result depends on whether the server advertises itself, not only on your ports. Since version 1.20, AdvertiseServer is off by default, so a perfectly working server will not be found here until you turn it on in serverconfig.json.
Every port a default Vintage Story install uses
With the game port left at 42420. If you changed it with Port (serverconfig.json), the other ports move with it.
| Port | What it is for |
|---|---|
| 42420 TCP | Game trafficRequired The main connection. TCP. |
| 42420 UDP | Game traffic (1.20+)Required From version 1.20 the game also uses UDP on the same port. Forward both protocols. |
Still offline? Try this
If players can connect but this check fails, set AdvertiseServer to true and restart. If the server is private on purpose, this check cannot see it — confirm the port is forwarded for both TCP and UDP instead.
What a Vintage Story server needs to run well
- Memory, 8 players
- 4 GB
- CPU cores
- 4+
- Disk
- 10 GB+
The developers suggest 4 threads, plus roughly 1 GHz base and 100 MHz of clock per player.