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Stardew Valley

Crop Profit

Which crop pays best in Stardew Valley is about far more than its price tag — the same seed can be the top earner or a waste of a field depending on how long the season is and what you do with the harvest.

Crop Profit Optimizer

4

Total Harvests

First harvest after 13 days

52,195g

Net Profit

Average per plant per harvest: 150.5g

Quality odds for the first item of each harvest: 97% normal, 2% silver, 1% gold, 0% iridium. Extra items in the same harvest are always normal quality.

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How the numbers are worked out

The calculator follows the game’s own rules. Your Farming level and quality fertilizer set the odds of silver, gold and iridium using the formula published on the Stardew Valley wiki. Speed-Gro and the Agriculturist profession shorten the first growth but never regrowth, Tiller adds 10% to every crop, and only one item per harvest can come out above normal quality. It then counts how many harvests fit in the days you have left and subtracts the seed cost.

The formula

  • gold chance = 0.2 × (level ÷ 10) + 0.2 × fertilizer × ((level + 2) ÷ 12) + 0.01
  • silver = min(75%, 2 × gold) · iridium = gold ÷ 2 (Deluxe only)
  • first growth = days − ceil(days × (Speed-Gro + 10% Agriculturist))
  • harvests = 1 + floor((days left − 1 − first growth) ÷ regrow days)
  • per harvest = expected price of one quality-rolled item + extra items at normal price

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Common mistakes

These are prices for crops sold raw. Kegs and preserves jars change the picture completely, and that is also where the Artisan profession comes in: it raises artisan goods by 40% and does nothing at all for a crop sold straight from the field, which is why it is not an option here.

A worked example

A hundred blueberry plants put in on Summer 1 are ready on the 14th and regrow every four days, giving four harvests before the season ends. At Farming level 0 with no fertilizer they average about 150g per plant per harvest and net roughly 52,200g after seeds. At Farming level 10 with Deluxe Fertilizer and the Tiller profession, the same field averages about 202g per harvest and nets about 72,700g.

Why fertilizer matters less for some crops

Only the first item of each harvest rolls for quality; the other two blueberries, or the second cranberry, are always normal quality. So quality fertilizer pays off most on crops that give one valuable item per harvest, such as strawberries or ancient fruit, and least on multi-item crops. Speed-Gro has a similar catch: it only shortens the first growth, and on cranberries planted Fall 1 even Deluxe Speed-Gro does not fit in a sixth harvest, so the calculator shows the same five.

What it does not include

Fertilizer and Speed-Gro cost money, and some of them, such as Hyper Speed-Gro, are not sold by Pierre at all, so their cost is left out rather than guessed. Single-harvest crops such as parsnips are counted as one planting; replanting the same plot is a separate decision, best made by running the calculator again for the days that remain. Crop prices here are base prices from the wiki and can differ slightly on a modded game.

More calculators you might need

Rather not run the server yourself?

These tools are free and funded by the two hosting services we run. If you want a server that is already set up, here they are.

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